Elegir campos a generar del autor Antonio César

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Playful activism and Moral Disengagement in Political Video Games: An analysis model through Fursan Al-Aqsa
Gaming the conflict: Fursan Al-Aqsa’s narrative of the Israeli-Palestinian struggle and its reception through moral disengagement
METAVERSE, CYBERSPACE AND SECURITY: CHINA AND JAPAN'S PROJECTS
<i>Sacred</i><i> Defence</i> and digital martyrs' claim in Iran: video games as a propaganda tool
Videoludic narratives and digital society: contemporary issues in pixel format
Techno-nationalism and reconstruction of the past in China through video games
Debates transmedia e identidades nacionalistas a través de videojuegos: teoría y práctica
Terrorism, War of Ideas and Video Games: Theory and Practice
VIDEO GAMES AS A MIRROR OF THE CONTEMPORARY SOCIETY
El videojuego como espejo de la sociedad contemporánea
Emporium: soledad e incomprensión desde la perspectiva de Tom Kitchen
<i>EMPORIUM</i>: LONELINESS AND DEATH FROM TOM KITCHEN'S PERSPECTIVE
Tinta franquista al servicio de Hitler: la editorial Blass y la propaganda alemana (1939-1945).
From Romania to the eastern front: Journalists juan manuel de la aldea and trinidad nieto funcia
Hate propaganda: The Anti-communists exhibitions in the Third Reich,Propaganda del odio: Las exposicionesanticomunistas en el Tercer Reich
El control de la prensa extranjera en el bando franquista durante la Guerra Civil española (1936-1939)
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Anticlericalismo y crítica social: el sacerdote republcano Hugo Moreno López/Juan García Morales (1883-1946)
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