Hand Posture Recognition with Standard Webcam for Natural Interaction - Osimani C.; Piedra-Fernandez J.; Ojeda-Castelo J.; Iribarne L. (World Conference on Information Systems and Technologies, 2017)

KiNEEt: application for learning and rehabilitation in special educational needs - Ojeda-Castelo J.; Piedra-Fernandez J.; Iribarne L.; Bernal-Bravo C. (MULTIMEDIA TOOLS AND APPLICATIONS, 2018)

Sign Communication for People with Disabilities Using Kinect Technology at Home - Ojeda-Castelo J.; Piedra-Fernandez J.; Bernal-Bravo C.; Iribarne-Martinez L. (2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES), 2016)

Stigma-Stop a Serious Game against the Stigma in Mental Disorders - Piedra-Fernandez J.; Cangas A.; Ojeda-Castelo J.; Cangas D.; Fernandez-Garcia A. (2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES), 2016)

A device-interaction model for users with special needs - Juan Jesus Ojeda-Castelo; Jose A. Piedra-Fernandez; Luis Iribarne (Multimedia Tools and Applications, 2021)

Art activities with Kinect to students with cognitive disabilities: Improving all motor skills - Bernal Bravo, César; Ojeda Castelo, Juan Jesús; Piedra Fernández, José Antonio (In Procedia - Social and Behavioral Sciences, Volume 237, 2017, Pages 1148-1151, 2017)

Virtual environment for the training of the hands in minimally invasive thoracic surgery - Piedra J.; Ojeda J.; Quero-Valenzuela F.; Piedra-Fernandez I. (2016 8th International Conference on Games and Virtual Worlds for Serious Applications, VS-Games 2016, 2016)

KiNEEt: Aplicación para el aprendizaje y rehabilitación en educación especial - Ojeda Castelo, Juan Jesús (2015)

Un modelo inteligente de interacción natural adaptativo basado en visión artificial - Ojeda Castelo, Juan Jesús (University of Almeria, 2021)

A Survey on Intelligent Gesture Recognition Techniques - Juan Jesus Ojeda-Castelo; Maria de las Mercedes Capobianco-Uriarte; Jose A. Piedra-Fernandez; Rosa Ayala (IEEE Access, 2022)

ITHACA. A TOOL FOR INTEGRATING FUZZY LOGIC IN UNITY - Juan Jesus Ojeda-Castelo (2021 10th International Congress on Advanced Applied Informatics (IIAI-AAI), 2021)

Stigma-Stop: A serious game against the stigma toward mental health in educational Settings - Cangas A.; Navarro N.; Parra J.; Ojeda J.; Cangas D.; Piedra J.; Gallego J. (Frontiers in Psychology, 2017)

Valoración por parte de los profesionales de educación de un videojuego (Stigma-Stop) para sensibilizar en el aula sobre los problemas de salud mental: un estudio preliminar - Juan Jesus Ojeda-Castelo (V Congreso Internacional de Videojuegos y Educación (CIVE'17), 2017)

Assessment of the usefulness and appeal of stigma-stop by psychology students: a serious game designed to reduce the stigma of mental illness. - Cangas A.; Navarro N.; Ojeda J.; Cangas D.; Piedra J.; Gallego J. (Advances in Science, Technology and Engineering Systems Journal, 2017)

Point Cloud Deep Learning Solution for Hand Gesture Recognition - Osimani C.; Ojeda-Castelo J.J.; Piedra-Fernandez J.A. (International Journal of Interactive Multimedia and Artificial Intelligence, 2023)