Elegir campos a generar del autor Unai

Datos personales Todos / Ninguno
Correo Electrónico
Artículos Todos / Ninguno
Role of memory span and speed decline in several language measures in healthy elderly people and Alzheimer's disease
In search of a neuropsychological profile for migraine: A scoping review
Suite test. A virtual reality based neuropsychological assessment tool for memory. A normative study on immediate, short-term and delayed memory tasks
Editorial: Executive functions, self-regulation and external-regulation: relations and new evidence
Ice Cream: new virtual reality tool for the assessment of executive functions in children and adolescents: a normative study
Data-driven profiles of attention-deficit/hyperactivity disorder using objective and ecological measures of attention, distractibility, and hyperactivity
Dementia research in Ireland: What should we prioritise?
The challenge of neuropsychological assessment of visual/visuo-spatial memory: A critical, historical review, and lessons for the present and future
Logistic Versus Linear Regression-Based Reliable Change Index: A Simulation Study With Implications for Clinical Studies With Different Sample Sizes
Cognitive Screening Instruments for Older Adults with Low Educational and Literacy Levels: A Systematic Review
A Systematic Review of Sleep and Circadian Rhythms in Children with Attention Deficit Hyperactivity Disorder
Cognitive characterization of adult attention deficit hyperactivity disorder by domains: a systematic review
Marrying Past and Present Neuropsychology: Is the Future of the Process-Based Approach Technology-Based?
Shaping technologies for older adults with and without dementia: Reflections on ethics and preferences
Health related quality of life in individuals with cognitive decline and discrepancies between patients and their proxies
Editorial: Psychology, Technological Innovation, and Entrepreneurship
Virtual Reality-based Assessment and Rating Scales in ADHD Diagnosis
Features and psychometric properties of the Montreal Cognitive Assessment: Review and proposal of a process-based approach version (MoCA-PA)
Health Related Quality of Life and Cognitive Decline in Older Populations: Preliminary Results From NeuroDemeNPsia Study
Adapting the Research Development and Innovation (RD & I) value chain in psychology to educational psychology area
COACH ASSISTANT VIA PROJECTED AND TANGIBLE INTERFACE (CAPTAIN): CO-PRODUCTION OF A RADICALLY NEW HUMAN COMPUTER INTERFACE WITH OLDER ADULTS
Relationship Between Personality Traits, Generativity, and Life Satisfaction in Individuals Attending University Programs for Seniors
Rapid review of cognitive screening instruments in MCI: proposal for a process-based approach modification of overlapping tasks in select widely used instruments
Inclusion of service robots in the daily lives of frail older users: A step-by-step definition procedure on users' requirements
Process-based approach neuropsychological assessment: review of the evidence and proposal for improvement of dementia screening tools
RESCUING THE PROCESS-BASED APPROACH TO NEUROPSYCHOLOGICAL ASSESSMENT: FOCUS ON STRATEGIES AND PERFORMANCE MECHANISMS RATHER THAN TOTAL SCORES WHEN ASSESSING OLDER ADULTS
Efficacy of lisdexamphetamine to improve the behavioural and cognitive symptoms of attention deficit hyperactivity disorder: treatment monitored by means of the AULA Nesplora virtual reality test
AULA-Advanced Virtual Reality Tool for the Assessment of Attention: Normative Study in Spain
Memory assessment by means of virtual reality: its present and future
Older people's perceptions and experiences of a digital learning game
Isla Calma: Virtual reality for pain and anxiety distraction when coping with dental fear
Virtual reality for neuropsychological assessment
Ecological validity and multitasking environments in the evaluation of the executive functions
Neuropsychological evaluation of the executive functions by means of virtual reality
AULA virtual reality test as an attention measure: Convergent validity with Conners' Continuous Performance Test
Role of cognitive and functional performance in the interactions between elderly people with cognitive decline and an avatar on TV
Providing universally accessible interactive services through TV sets: implementation and validation with elderly users
AsTeRICS: a new flexible solution for people with motor disabilities in upper limbs and its implication for rehabilitation procedures
IMPROVING ACCESSIBILITY TO TECHNOLOGICAL DEVICES FOR PEOPLE WITH DISABILITIES IN UPPER LIMBS: IMPLICATIONS FOR PEOPLE WHO BECOME OLDER WITH A PHYSICAL DISABILITY
RELATIONSHIP BETWEEN PHYSICAL AND COGNITIVE PERFORMANCE IN OLDER PEOPLE: RESULTS FROM ELES STUDY
"Isla Calma'', a Novel Virtual Reality Environment for Pain and Anxiety Distraction: Report on Usability, Acceptability, and Subjective Experience
What Is the Key for Older People to Show Interest in Playing Digital Learning Games? Initial Qualitative Findings from the LEAGE Project on a Multicultural European Sample
SOCIAL RELATIONS, COGNITION AND TECHNOLOGY: THEIR ROLE IN DESIGNING A P2P PLATFORM FOR ELDERLY PEOPLE
Short evaluation of cognitive state in advanced stages of dementia: Preliminary results of the Spanish validation of the Severe Mini-Mental State Examination
FUNCTIONAL MOBILITY AND COGNITION IN ELDERLY PEOPLE: DO THESE FUNCTIONS DECLINE TOGETHER?
The use of bilingualism and occupational complexity measures as proxies for cognitive reserve: Results from a community-dwelling elderly population in the North of Spain
CONFRONTATION NAMING IN HEALTHY AGING, MILD CCOGNITIVE IMPAIRMENT AND ALZHEIMER'S DISEASE. INSIGHT FROM THE BOSTON NAMING TEST
Libros, capítulos, tesis Todos / Ninguno
The Role of the Circadian System in Attention Deficit Hyperactivity Disorder
Virtual School Environments for Neuropsychological Assessment and Training
Serious games and gamified tools for psychological intervention: A review
Cognitive fitness, assessment, and cognitive rehabilitation of older population: From MMSE to computerized and VR based tools
Cognitive fitness, assessment, and cognitive rehabilitation of older population: From MMSE to computerized and VR based tools
Art, drawing task processes, and identity awareness: A case study on the retro-genesis phenomenon as an indicator of the progress of dementia
Rehabilitation Gaming
Rehabilitation Gaming
Meeting the needs of diverse user groups: Benefits and costs of pluggable user interfaces in designing for older people and people with cognitive impairments
Gimnasia de la Memoria
El proceso de envejecer: una perspectiva integradora.
Effects of psychological intervention in cognitive decline of residentialized elderly people.
Conferencias Todos / Ninguno
Creating a Feedback Loop Between Persona Development and User Research Towards Better Technology Acceptance
A New Approach for Ageing at Home: The CAPTAIN System
Extending Exergame-Based Physical Activity for Older Adults: The e-Coaching Approach for Increased Adherence
Addressing Accessibility Challenges of People with Motor Disabilities by Means of AsTeRICS: A Step by Step Definition of Technical Requirements
Addressing accessibility challenges of people with motor disabilities by means of AsTeRICS: A step by step definition of technical requirements
AsTeRICS, a Flexible Assistive Technology Construction Set
A TV platform to improve older people's quality of life
A TV Platform to improve older people.'s quality of life: Lessons learned from the evaluation of the VITAL project with Spanish Elderly Users
Can cognitive and functional measures explain interactions between elderly people with different levels of cognitive decline and an avatar on TV?
AsTeRICS - Towards a Rapid Integration Construction Set for Assistive Technologies
TV AS A HUMAN INTERFACE FOR AMBIENT INTELLIGENCE ENVIRONMENTS
A new tourist audio guide service for elderly people integrated in the mobile phone: Preliminary results
Universally accessible task-based user interfaces
Efficacy of cognitive training experiences in the elderly: Can technology help?
Efficacy of Cognitive Training Experiences in the Elderly: Can Technology Help?
INTERACTIVE SURFACES FOR ENHANCED COGNITIVE CARE
Preferences of Healthcare Staff in the Way of Interacting with Robots Depending on Their Prior Knowledge of ICTs: Findings from Iward Project
Handling of privacy and data protection in VITAL Project: A working model for EC funded projects
Video conference system for alzheimer's patients at home
Informes y otros Todos / Ninguno
Serious Games and Gamified Tools for Psychological Intervention
Erratum: Correction: Beristain Iraola et al. User Centered Virtual Coaching for Older Adults at Home Using SMART Goal Plans and I-Change Model. Int. J. Environ. Res. Public Health 2021, 18, 6868 (International journal of environmental research and public health (2021) 18 13 PII: 2116)
User Centered Virtual Coaching for Older Adults at Home Using SMART Goal Plans and I-Change Model
Erratum to: Role of cognitive and functional performance in the interactions between elderly people with cognitive decline and an avatar on TV (Universal Access in the Information Society, 10.1007/s10209-013-0288-1)
Ethical Implications of Technologies That “Support” Ageing with Dementia at Home
Cognitive reserve: Evidence, limitations and future research lines
Métricas del autor Todos / Ninguno
Indice H