Ojeda Castelo, Juan Jesús Autor

Open Access

Point Cloud Deep Learning Solution for Hand Gesture Recognition

  • Osimani C.
  • Ojeda-Castelo J.J.
  • Piedra-Fernandez J.A.

INTERNATIONAL JOURNAL OF INTERACTIVE MULTIMEDIA AND ARTIFICIAL INTELLIGENCE - 1/12/2023

10.9781/ijimai.2023.01.001

Número de citas: 2 (Web of Science) 1 (Scopus)
Open Access

A Survey on Intelligent Gesture Recognition Techniques

  • Juan Jesus Ojeda-Castelo
  • Maria de las Mercedes Capobianco-Uriarte
  • Jose A. Piedra-Fernandez
  • Rosa Ayala

IEEE ACCESS - 1/1/2022

10.1109/access.2022.3199358

Número de citas: 7 (Web of Science)

A device-interaction model for users with special needs

  • Juan Jesus Ojeda-Castelo
  • Jose A. Piedra-Fernandez
  • Luis Iribarne

MULTIMEDIA TOOLS AND APPLICATIONS - 20/2/2021

10.1007/s11042-020-10026-0

Número de citas: 3 (Web of Science)

KiNEEt: application for learning and rehabilitation in special educational needs

  • Ojeda-Castelo J.
  • Piedra-Fernandez J.
  • Iribarne L.
  • Bernal-Bravo C.

MULTIMEDIA TOOLS AND APPLICATIONS - 1/9/2018

10.1007/s11042-018-5678-1

Número de citas: 18 (Web of Science) 12 (Scopus)
Open Access

Stigma-Stop: A Serious Game against the Stigma toward Mental Health in Educational Settings

  • Cangas A.
  • Navarro N.
  • Parra J.
  • Ojeda J.
  • Cangas D.
  • Piedra J.
  • Gallego J.
... Ver más Contraer

FRONTIERS IN PSYCHOLOGY - 21/8/2017

10.3389/fpsyg.2017.01385

Número de citas: 44 (Web of Science) 17 (Scopus)

Assessment of the usefulness and appeal of stigma-stop by psychology students: a serious game designed to reduce the stigma of mental illness.

  • Cangas A.
  • Navarro N.
  • Ojeda J.
  • Cangas D.
  • Piedra J.
  • Gallego J.

Advances in Science, Technology and Engineering Systems Journal - 1/1/2017

10.25046/aj020324

Número de citas: 1 (Scopus)
Open Access

Un modelo inteligente de interacción natural adaptativo basado en visión artificial

  • Ojeda Castelo, Juan Jesús

University of Almeria - 2021

Número de citas:
Open Access

KiNEEt: Aplicación para el aprendizaje y rehabilitación en educación especial

  • Ojeda Castelo, Juan Jesús

28/01/2015

ITHACA. A TOOL FOR INTEGRATING FUZZY LOGIC IN UNITY

  • Juan Jesus Ojeda-Castelo

2021 10th International Congress on Advanced Applied Informatics (IIAI-AAI) - 07/2021

10.1109/iiai-aai53430.2021.00139

  • ORCID

Valoración por parte de los profesionales de educación de un videojuego (Stigma-Stop) para sensibilizar en el aula sobre los problemas de salud mental: un estudio preliminar

  • Juan Jesus Ojeda-Castelo

V Congreso Internacional de Videojuegos y Educación (CIVE'17) - 2017

Número de citas:
  • Dialnet
  • ORCID
Open Access

Hand Posture Recognition with Standard Webcam for Natural Interaction

  • Osimani C.
  • Piedra-Fernandez J.
  • Ojeda-Castelo J.
  • Iribarne L.

RECENT ADVANCES IN INFORMATION SYSTEMS AND TECHNOLOGIES, VOL 2 - 1/1/2017

10.1007/978-3-319-56538-5_17

Número de citas: 1 (Scopus)
Open Access

Art activities with Kinect to students with cognitive disabilities: Improving all motor skills

  • Bernal Bravo, César
  • Ojeda Castelo, Juan Jesús
  • Piedra Fernández, José Antonio

EDUCATION, HEALTH AND ICT FOR A TRANSCULTURAL WORLD - 02/2017

10.1016/j.sbspro.2017.02.170 Ver en origen

Número de citas: 3 (Web of Science)
Open Access

Virtual Environment for the Training of the Hands in Minimally Invasive Thoracic Surgery

  • Piedra J.
  • Ojeda J.
  • Quero-Valenzuela F.
  • Piedra-Fernandez I.

2016 8TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES) - 13/10/2016

10.1109/vs-games.2016.7590375

Número de citas: 3 (Web of Science) 4 (Scopus)
Open Access

Stigma-stop a serious game against the stigma in mental disorders

  • Piedra-Fernandez J.
  • Cangas A.
  • Ojeda-Castelo J.
  • Cangas D.
  • Fernandez-Garcia A.

2016 8TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES) - 13/09/2016

10.1109/vs-games.2016.7590367

Número de citas: 5 (Scopus)
Open Access

Sign Communication for People with Disabilities Using Kinect Technology at Home

  • Ojeda-Castelo J.
  • Piedra-Fernandez J.
  • Bernal-Bravo C.
  • Iribarne-Martinez L.

2016 8TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES) - 13/09/2016

10.1109/vs-games.2016.7590363

Número de citas: 1 (Scopus)

Este autor no tiene patentes.

Este autor no tiene informes ni otros tipos de publicaciones.

Scopus: 4

Web of Science: 3

Scopus: 2

Web of Science: 2

Última actualización de los datos: 21/12/24 8:17
Próxima recolección programada: 28/12/24 3:00